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A
AboutBox
- Class in
net.sf.genethello.applet
A box displaying information about GeneThello.
AboutBox(Frame, boolean)
- Constructor for class net.sf.genethello.applet.
AboutBox
Creates new form AboutBox
AboutBox
- Class in
net.sf.genethello.gui
A box displaying information about GeneThello.
AboutBox(Frame, boolean)
- Constructor for class net.sf.genethello.gui.
AboutBox
Creates new form AboutBox
act
- Variable in class com.fmsware.gif.
GifDecoder
addFrame(BufferedImage)
- Method in class com.fmsware.gif.
AnimatedGifEncoder
Adds next GIF frame.
addMovesUndoDepth(int)
- Method in class net.sf.genethello.applet.
Board
Increments depth of undo of valid moves.
addMovesUndoDepth(int)
- Method in interface net.sf.genethello.applet.
IBoard
Increments depth of undo of valid moves.
addMovesUndoDepth(int)
- Method in class net.sf.genethello.game.
Board
Increments depth of undo of valid moves.
addMovesUndoDepth(int)
- Method in interface net.sf.genethello.shared.
IBoard
Increments depth of undo of valid moves.
addSquaresUndoDepth(int)
- Method in class net.sf.genethello.applet.
Board
Increments depth of undo of board simulation.
addSquaresUndoDepth(int)
- Method in interface net.sf.genethello.applet.
IBoard
Increments depth of undo of board simulation.
addSquaresUndoDepth(int)
- Method in class net.sf.genethello.game.
Board
Increments depth of undo of board simulation.
addSquaresUndoDepth(int)
- Method in interface net.sf.genethello.shared.
IBoard
Increments depth of undo of board simulation.
AlphaBetaFailHard(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailHardHistory(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailHardTransposition(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailSoft(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using AlphaBetaFailSoft algorithm.
AlphaBetaFailSoftHistory(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and history table.
AlphaBetaFailSoftHistoryTransposition(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using AlphaBetaFailSoft algorithm, history table and transposition table.
AlphaBetaFailSoftTransposition(int, int, int)
- Method in class net.sf.genethello.applet.gametheory.
GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and transposition table.
AlphaBetaFailSoftTransposition(int, int, int)
- Method in class net.sf.genethello.gametheory.
GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and transposition table.
alphabiasshift
- Static variable in class com.fmsware.gif.
NeuQuant
alphadec
- Variable in class com.fmsware.gif.
NeuQuant
alpharadbias
- Static variable in class com.fmsware.gif.
NeuQuant
alpharadbshift
- Static variable in class com.fmsware.gif.
NeuQuant
alterneigh(int, int, int, int, int)
- Method in class com.fmsware.gif.
NeuQuant
altersingle(int, int, int, int, int)
- Method in class com.fmsware.gif.
NeuQuant
analyzePixels()
- Method in class com.fmsware.gif.
AnimatedGifEncoder
Analyzes image colors and creates color map.
AnimatedGifDialog
- Class in
net.sf.genethello.gui
A dialog box to input parameters for generating animated GIF.
AnimatedGifDialog(Frame, boolean)
- Constructor for class net.sf.genethello.gui.
AnimatedGifDialog
Creates new form AnimatedGifDialog
AnimatedGifEncoder
- Class in
com.fmsware.gif
Class AnimatedGifEncoder - Encodes a GIF file consisting of one or more frames.
AnimatedGifEncoder()
- Constructor for class com.fmsware.gif.
AnimatedGifEncoder
ANIMATING_PROPERTY
- Static variable in class net.sf.genethello.shared.
Constants
Property change event when a move is performed while animating.
animatingRoutine(Move)
- Method in class net.sf.genethello.game.
Game
Main routine of the game while animating game.
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