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AboutBox - Class in net.sf.genethello.applet
A box displaying information about GeneThello.
AboutBox(Frame, boolean) - Constructor for class net.sf.genethello.applet.AboutBox
Creates new form AboutBox
AboutBox - Class in net.sf.genethello.gui
A box displaying information about GeneThello.
AboutBox(Frame, boolean) - Constructor for class net.sf.genethello.gui.AboutBox
Creates new form AboutBox
act - Variable in class com.fmsware.gif.GifDecoder
 
addFrame(BufferedImage) - Method in class com.fmsware.gif.AnimatedGifEncoder
Adds next GIF frame.
addMovesUndoDepth(int) - Method in class net.sf.genethello.applet.Board
Increments depth of undo of valid moves.
addMovesUndoDepth(int) - Method in interface net.sf.genethello.applet.IBoard
Increments depth of undo of valid moves.
addMovesUndoDepth(int) - Method in class net.sf.genethello.game.Board
Increments depth of undo of valid moves.
addMovesUndoDepth(int) - Method in interface net.sf.genethello.shared.IBoard
Increments depth of undo of valid moves.
addSquaresUndoDepth(int) - Method in class net.sf.genethello.applet.Board
Increments depth of undo of board simulation.
addSquaresUndoDepth(int) - Method in interface net.sf.genethello.applet.IBoard
Increments depth of undo of board simulation.
addSquaresUndoDepth(int) - Method in class net.sf.genethello.game.Board
Increments depth of undo of board simulation.
addSquaresUndoDepth(int) - Method in interface net.sf.genethello.shared.IBoard
Increments depth of undo of board simulation.
AlphaBetaFailHard(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailHardHistory(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailHardTransposition(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using original AlphaBetaFailSoft algorithm.
AlphaBetaFailSoft(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using AlphaBetaFailSoft algorithm.
AlphaBetaFailSoftHistory(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and history table.
AlphaBetaFailSoftHistoryTransposition(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using AlphaBetaFailSoft algorithm, history table and transposition table.
AlphaBetaFailSoftTransposition(int, int, int) - Method in class net.sf.genethello.applet.gametheory.GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and transposition table.
AlphaBetaFailSoftTransposition(int, int, int) - Method in class net.sf.genethello.gametheory.GameTheory
Searches game tree using AlphaBetaFailSoft algorithm and transposition table.
alphabiasshift - Static variable in class com.fmsware.gif.NeuQuant
 
alphadec - Variable in class com.fmsware.gif.NeuQuant
 
alpharadbias - Static variable in class com.fmsware.gif.NeuQuant
 
alpharadbshift - Static variable in class com.fmsware.gif.NeuQuant
 
alterneigh(int, int, int, int, int) - Method in class com.fmsware.gif.NeuQuant
 
altersingle(int, int, int, int, int) - Method in class com.fmsware.gif.NeuQuant
 
analyzePixels() - Method in class com.fmsware.gif.AnimatedGifEncoder
Analyzes image colors and creates color map.
AnimatedGifDialog - Class in net.sf.genethello.gui
A dialog box to input parameters for generating animated GIF.
AnimatedGifDialog(Frame, boolean) - Constructor for class net.sf.genethello.gui.AnimatedGifDialog
Creates new form AnimatedGifDialog
AnimatedGifEncoder - Class in com.fmsware.gif
Class AnimatedGifEncoder - Encodes a GIF file consisting of one or more frames.
AnimatedGifEncoder() - Constructor for class com.fmsware.gif.AnimatedGifEncoder
 
ANIMATING_PROPERTY - Static variable in class net.sf.genethello.shared.Constants
Property change event when a move is performed while animating.
animatingRoutine(Move) - Method in class net.sf.genethello.game.Game
Main routine of the game while animating game.

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